Jun 06, 2007, 05:31 PM // 17:31
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#1
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Desert Nomad
Join Date: Jul 2006
Location: in sardelac getting yelled at.
Guild: Angels of Strife[Aoc]
Profession: E/
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Mind skills
since the mods in their almighty wisdom took my afterthought as being 2 suggestions i will repost this without the ideas on conjure earth... is that ok with you oh mighty mods.
ok as of now we have 4 mind skills[skill]mind burn[/skill][skill]mind blast[/skill][skill]mind freeze[/skill][skill]mind shock[/skill]
as you can see fire has TWO and air and water have one...... and guess what earth gets boned.... yet again. whats with anet and leaving earth high and dry when it comes to cross attribute skills.
so here is my proposal,balance out the mind skills. move mind blast into energy storage cause it seems that would be there, cause its energy management and fire already has a mind skill. and they should make this skill
Mind Crush
5E, 1 sec cast, 8 sec recharge
Target foe takes 15...45 earth damage. If you have more energy than target foe, then that foe takes an additional 15...45 earth damage and suffers from ***, this spell causes exhaustion.
***ok there are 2 options i can see for this 1) dazed for 2...10 seconds or 2) weakness and cripple for 10...20 seconds.
so yea tell me what you guys think and feel free to add something.
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Jun 06, 2007, 06:02 PM // 18:02
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#2
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Lion's Arch Merchant
Join Date: Mar 2007
Guild: Realm of Fiery Doom
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Apparently, Earth spells are not allowed to deal terrific amounts of damage, they are more of a defensive nature. This is also the reason why there isn't a Conjure Earth.
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Jun 06, 2007, 07:27 PM // 19:27
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#3
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Banned
Join Date: Oct 2006
Location: Crystal Overlook!
Guild: [CPSU]
Profession: Rt/R
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Umm Doom, that makes no sense.
Sandstorm is a pretty awesome DPS skill, and water magic isn't really meant to deal direct damage either, but more to snare.
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Jun 06, 2007, 07:29 PM // 19:29
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#4
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Desert Nomad
Join Date: Jul 2006
Location: in sardelac getting yelled at.
Guild: Angels of Strife[Aoc]
Profession: E/
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really cause last time i checked [skill]sandstorm[/skill][skill]earthquake[/skill][skill]unsteady ground[/skill][skill]churning earth[/skill] all really hurt so im sorry i dont buy that argument
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Jun 06, 2007, 07:40 PM // 19:40
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#5
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Academy Page
Join Date: Sep 2005
Profession: R/
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And don't forget about [skill]Obsidian Flame[/skill]
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Jun 06, 2007, 08:05 PM // 20:05
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#6
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Wark!!!
Join Date: May 2005
Location: Florida
Profession: W/
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I'd make it knock someone down for three seconds.
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Jun 06, 2007, 09:21 PM // 21:21
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#7
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Desert Nomad
Join Date: Jul 2006
Location: in sardelac getting yelled at.
Guild: Angels of Strife[Aoc]
Profession: E/
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ok first WTF toilet lol......... and second i would have it knock you down but mind shock already does that.....
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Jun 06, 2007, 09:26 PM // 21:26
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#8
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Banned
Join Date: Mar 2006
Location: England
Guild: Lievs Death Squad [LDS]
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There is nothing an earth based Mind spell could do that isn't covered by the others or wouldn't make it just as shit as the others (bar Mind Blast).
Sorry but i'd rather get a useful earth elite than just something crap to complete the set. The only things that can use Mind spells are enemy AI that die before exhaustion ever begins to matter (if indeed it matters anyway).
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Jun 06, 2007, 10:16 PM // 22:16
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#9
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Furnace Stoker
Join Date: Nov 2006
Profession: D/W
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you cant put high damage skills under earth with a short recharge, sure slow, big nukes are alright. but with all the defensive skills you shouldnt be able to spam damage from the same attribute.
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Jun 06, 2007, 10:20 PM // 22:20
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#10
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Desert Nomad
Join Date: Jul 2006
Location: in sardelac getting yelled at.
Guild: Angels of Strife[Aoc]
Profession: E/
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.......[skill]obsidian flame[/skill]
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Jun 06, 2007, 10:23 PM // 22:23
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#11
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Wark!!!
Join Date: May 2005
Location: Florida
Profession: W/
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How about give mind shock dazed and weakness and mind crush knockdown?
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Jun 06, 2007, 10:23 PM // 22:23
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#12
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Academy Page
Join Date: Sep 2005
Guild: Team Flamingo [FFs]
Profession: E/Mo
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The "properties" of each elements are very liberal general observations, not rules.
Please be quiet, the lot of you.
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Jun 06, 2007, 11:40 PM // 23:40
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#13
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Grotto Attendant
Join Date: May 2005
Location: in the midline
Profession: E/Mo
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Quote:
Originally Posted by Delta_24
And don't forget about [skill]Obsidian Flame[/skill]
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Never heard or seen obsidian flame spike?
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Jun 06, 2007, 11:43 PM // 23:43
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#14
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Banned
Join Date: Mar 2006
Location: England
Guild: Lievs Death Squad [LDS]
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Quote:
Originally Posted by Winterclaw
How about give mind shock dazed and weakness and mind crush knockdown?
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No, because they'd still be shit and not worth using...
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Jun 06, 2007, 11:58 PM // 23:58
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#15
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Wark!!!
Join Date: May 2005
Location: Florida
Profession: W/
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Can't help that unless Anet gets its act together.
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Jun 07, 2007, 12:02 AM // 00:02
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#16
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Jungle Guide
Join Date: Jul 2006
Location: Australia
Guild: Venatio Illuminata [VEIL]
Profession: W/
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Evilsod... People use Mind Shock in PvP just for the knockdown (and relatively high damage).
If Winterclaws' suggestion were implemented, you'd see some more offensive Elementalists, and calls for a nerf to Mind Shock to drop its daze duration. Oh, and Mind Crush would be insanely overpowered, since its primarily in a defensive line. You'd be able to add high defensive and offensive support, something the Paragon has been doing well as of late (and there have been calls to nerf their skills as well).
tenshi_strife: All those skills listed have obvious drawbacks in PvP. Sandstorm is an elite, Earthquake is costly and causes exhaustion, Unsteady Ground and Churning Earth don't last very long. Also, Obsidian Flame causes exhaustion.
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Jun 07, 2007, 01:59 AM // 01:59
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#17
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Krytan Explorer
Join Date: Oct 2005
Location: Cavalon
Guild: The Last Pirates (SaVY)
Profession: N/
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I fail to see how "mind crush" can be of any use.
A. knockdown doesn't make sense with the skill and we already have one that knocksdown, which has been used before to some use (ie. ganking ele builds)
B. earth doesn't need it, it doesn't have a conjure so why should it have a mind skill + mind blast is not one of the original mind spells so in my opinion isnt considered one of them
C. dervish have a skill that effects earth damage weapons but dont have anything for fire, water, or air in which the conjures affect
D. it would probably not be used anyway, there are plenty of other, more useful, skills that can be created as an elite skill for earth as said earlier (AoE skills like Sandstorm, strong buffs like obsidean flesh)
Earth isn't an outright damaging attribute. Fire is for AoE damage, air for spike damage, water for snaring, and earth is for protection. If you think about it skills like SS and earthquake are protection, no one wants to attack while in SS and earthquake knocksdown, giving time for a monk or other squishy to run away.
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Jun 07, 2007, 02:09 AM // 02:09
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#18
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Furnace Stoker
Join Date: Apr 2006
Location: South Pole
Guild: The Magus Order
Profession: N/Mo
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Quote:
Originally Posted by Kale Ironfist
Also, Obsidian Flame causes exhaustion.
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So do all (excluding Mind Blast) the Mind spells. They also all cost 5 energy and have 5 to 8 second recharges.
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Jun 07, 2007, 12:57 PM // 12:57
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#19
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Frost Gate Guardian
-->
Join Date: Feb 2007
Location: Tonigth we dine in.....CUSTODY
Guild: Moe wine plz
Profession: R/
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Compare Obsidian flame with all the mind skills, now which one is the best?
earth dont need a mind spell
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Jun 07, 2007, 03:30 PM // 15:30
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#20
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I like yumy food!
Join Date: Jan 2006
Location: Where I can eat yumy food
Guild: Dead Alley [dR]
Profession: Mo/R
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Earth magic is too powerful for elementalists to conjure, and their minds aren't great enough to handle the power of earth.
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